Sunday, May 20, 2012

Game Update #1: Stage 1 - Beginning Stage

To get up to speed to where we are now, this will be a summary:

The programming for the game started on May 7, 2012.

Andrew had been working on prototyping a procedural engine that would be the inspiration for creating a sidescrolling platformer!

On May 18, he had a working prototype. He invited me, Esther, onto the project to help with making art assets. The game was codenamed: Project Panda Flip, because as of now the player character is a panda that does somersaults when he jumps. This was Andrew's initial game idea, which involved a panda flipping. So now we have the flipping panda as a place holder for the player until Esther creates the final player character.

On May 19, we had to get this done:
1. Implement Spikes & Enemies into the game.

Andrew worked on placing the entities into the procedural cells, making sure it worked fine.

Esther worked on creating enemies and animating them.

We were able to successfully reach this goal for the day, although Esther did loose a piece of concept work she made that was used as a draft for the pixel enemy's creation. Remember to save, gosh!



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Our goal is to have the game done by June 10th.

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